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I’ll have to go with ”The Drumhead” (STTNG), ”Elementary, Dear Data” (STTNG), ”Remember me” (STTNG). Peter: A top 3 Star Trek episode list is close to impossible. What are your top three episodes of Star Trek (and you can’t say Inner Light)? Concerning which Kyle is the most handsome. Much later in the process we found that if Tomorrow Corporation wanted to publish our game we would be honored. They wanted to see what we were working on and that’s when the magnificent creature they call Kyle Gabler emerged through the smoke with his hand reached out. We found Indie Fund after a desperate internet search for help. Peter: Early in the development, we realized this would be a project too big for two guys to finalize without any economic and moral support.
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How did you end up working with Tomorrow Corporation? Which Kyle is the handsomest? But if you don’t ever want to fight, we have designed it for you to reach the end without ever engaging in it. I personally really like the space battle system we have in the game. And we hope people will find the mini-adventure mechanic fresh. Peter: We are trying to do something new with the point and click genre. Tell me, how is your game so amazing? – Dandy Wheeler, Tomorrow Corporation Public Relations Strategist Will you sacrifice an ancient cultural heritage for the possibility of some alien technology? Is it ok to spend the night with another as a married man to better the chance to save the earth? Your personal gains weighed against the overall moral cost. Peter: We have tried to be as diverse as possible with our mini-adventures. Can you describe (without spoilers) some of the tough dilemmas you encounter on your journey? You’re building a game that contains tough choices just like real Star Trek captains would face.
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We here at Tomorrow Corporation also grew up playing Space Quest! This is all encapsulated by an overarching story and goal to give the player a purpose. Each planet has its own mystery or dilemma.
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#Little inferno 2 series
We did this by dividing the game up into multiple adventures much like a 90’s sci-fi series such as Star Trek the Next Generation. We wanted to try and give more of an open feeling to the genre. They all have one thing in common though, they all have one line of solutions. We loved games like Monkey Island and Space Quest growing up. Peter: At its core, The Captain is a point-and-click adventure but we have tried to expand on that theme. What exactly do you do in the Captain? Is it like a point and click adventure game or something? What games/books/media/etc inspired it? Benny was a coder lacking in the graphics department and I was a graphics artist severely deficient in coding. At that time the predominant hardware was the all mighty Amiga 500. Peter: We got to know each other as teenagers and quickly discovered that we both had a desire to make games. How did that happen? What’s your origin story? You are two guys making a game that spans the galaxy. What is the Captain? What are fuel cells made of? And which Kyle is the handsomest? Well be surprised no longer! In the interview below, our own hardball hitting interviewer, Kyle Gabler, sat down with Sysiac Game’s Peter Hedin to get straight to the facts about their upcoming game, The Captain. Tomorrow Corporation is primarily known for making offbeat games in classy settings, so you would be forgiven for not knowing that we enjoy manly pursuits, like salmon wrastlin’, oxford knot speed tying, and no-holds-bar, take-no-prisoners interviews.